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Bitmap palette can consist of the bitmaps or the icons from a group of D2000 objects - Bitmap. These objects can contain more raster formats. Only the bitmaps and icons are completely supported in the bitmap palettes. Because of simplification we will use a term "bitmaps" for both types of objects in the text.

Bitmap The bitmap palette is being configured in the following dialog box. Dialog box can be opened by clicking on a particular palette in dialog box for object selection that is available in process the D2000 GrEditor process via menu Configuration Gr -> Bitmap palettes.

This configuration dialog box can be opened also in process the D2000 CNF process  - clicking on button in the D2000 GrEditor and selection the bitmap palette.

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1Selection of object value type.
2Each palette line represents one status script and a group of parameters which are to be applied to a given bitmap if the script is valid. It is possible to define up to 30 rows.
3Selection of display mode.

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Clicking on some of these buttons (States, Limits, Flags, Alarms, Layers) opens a list of the keywords for the status script. Separate the keywords by comma.  The button is used to enter a range. More A more detailed description is mentioned in the chapter Status script.

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For each bitmap palette line, it is possible to define the following parameters (1 up to 6):
 

Setting the parameters


1Keywords which that create the status script.
2Selection of mode to display the bitmap.
3Selection of the first color for monochromatic bitmap.
4Selection of the second color for monochromatic bitmap.
5Selection of the bitmap background.
6Selection of a bitmap or definition of a bitmaps bitmap sequence. Bitmaps Bitmap sequence may be defined only for display modes Switch, Slow switch, Quick switch and Very quick switch. Due to the size of the buttons intended for selecting bitmaps, the buttons are placed in two columncolumns. More information on bitmaps sequence you can find be found in the topic Definition of animated sequence.

Color corresponding to the item 4 is being defined for the display modes Slowly blink, Blink and Quick blink. Monochromatic A monochromatic bitmap is then drawn alternately by the colors defined in the parameters 1.F (item 3) a 2.F (item 4).

Left-click on an item opens opens the color palette (default label of the items is ).
Right-click on an item opens the menu containing three items:

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Clicking a button to define a bitmap - the item 6 (default label of the buttons is "Previous") opens a list of bitmaps. If you select one of the display modes Switch, Slow switch or Quick switch, clicking the button opens the dialog box to define a bitmaps sequence.
Right-click on the button opens the menu containing three items:

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For each bitmap palette line, it is possible to define a method to display a defined bitmap. The method defines how the bitmap will be drawn in the picture opened in D2000 HI. The following table contains all the available methods.

Display modeDrawing
Use previousThere is used the method defined for the last valid status script.
NormalBitmap is drawn in the first color - the item 3. For monochromatic bitmap only.
DisableBitmap is drawn in the first color - the item 3. For monochromatic bitmap only. In this view, object control is disabled.
Not drawnBitmap is not drawn in the picture opened in the D2000 HI.
Blink
Slow blink
Quick blink
Bitmap is blinking - it is alternately drawn in the first color (1.F - the item 3) and second color (2.F - the item 4). For monochromatic bitmaps only.
Switch
Slow switch
Quick switch
Very quick switch
These modes are being used to display a bitmaps bitmap sequence. Bitmaps in defined sequence are alternately switched - easy animation. If these methods are used for other another graphic object than bitmap, then the graphic object is drawn as well as for the mode Normal.

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