Status script


The palettes define behaviour of graphic object (graphic object appearance) in dependence on the values of individual attributes of complex D2000 system object. Particular group of values is called a status script. Examples of a status script:


The examples above show that a status script consists of a sequence of keywords (keyword = identification of a particular object attribute value) separated by a comma. List of keywords is opened after clicking on any of the buttons placed in the upper part of the palette dialog box.

Meaning of the buttons:

The status script can contain an optional integer value or integer interval as <number>..<number>. Numerical values are used for both integer and real objects of the D2000 System.


Use button to enter a range.


The status script can not contain more than one value from the list whose items are mutually exclusive (e.g. True, False or InLimit, LowLimit).


The status script is valid if applied value contains all the states, which are included in the status script. For example: the script True, Weak is valid if the applied value is in the status True and also in the status Weak. Behind the each keyword, there can be entered one of these characters +, -. The character "-" means that if applied value is in the status entered before the character, the script is not valid. The character "+" has no function. For example: the script True, Weak-, FB- is valid if the applied value is in the state True, it is not in the state Weak and the value of the user flag B is False.


Configuration of palettes
Palette evaluation
Configuration of display palettes
Configuration of extended palettes
Configuration of bitmap palettes