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An important graphic object is text. Using such a graphic object allows to insert a text descriptions, explanations, comments etc. into a picture. One of the most important task of text strings is displaying of current (live) values of D2000 system objects. The format of such strings is special - for detailed information see the topic Format masks.


To insert a text into a picture

  1. In the Drawing toolbar, click the button Button Text Text.
  2. Write required text into the input edit field opened on the screen.
  3. Text entry box
     

  4. In the picture, click on the position you want to insert the text.

Note: A text string inserted into a picture can contain up to 250 characters.


Text parameters

For a graphic object of Text type, you can define various parameters such as color, text font, type etc. The parameters are being defined in the palette Object properties.

Object properties palette - Text tab

Text

The input edit field contains a text entered during creating the graphic object. It is possible to change it.

Color

Selection of a text color. Clicking the color sample opens the color palette. Clicking a color in the palette sets the color as the color for the text

Font

Clicking the button Font opens the dialog box containing a list of defined text fonts. A font, selected from the list will be used for the ext object. The right side of the dialog box contains a list of defined text fonts and the left side contains the sample of selected text font. For more information on text fonts see the topic Text fonts.

Selection dialog window

Type

Definition of a type for placing the text into the picture.

Button Cursor position The text is placed into the graphic picture on the mouse cursor position.
Button Frame The text is placed in a created rectangle and keeps its proportions according to the definition of the text font. A position of the text in the rectangle is defined using the red square in the rectangle - nine options.
Button AutoFit to window The text is placed in a created rectangle to fill the whole area and doesn't keep its proportions according to the definition of the text font.

Frame

For the types Button Frame (in rectangle) and Button AutoFit to window (in all rectangle), it is possible to define a method of drawing the rectangle - frame outlining given text.

Button No frame The frame, outlining the text, will not be drawn.
Button Frame There will be drawn a frame line only. Parameters of the frame line (color, style, width, line join) can be defined in the tab Lines.
Button Frame and background There will drawn a frame line and a frame fill. Parameters of the frame line (color, style, width, line join) and frame fill (fill, pattern) can be defined in the tab Lines.

Direction

Definition of a direction for drawing the text.

Button Left to right Text is drawn left to right.
Button Upward Text is drawn bottom-up.
Button Downward Text is drawn top-down

Effect

The dropdown box is placed in the corner right bottom of the tab. Selection of a text effect. The following figures show usage of the effects.


Normal Normal - no effect
Background effect Back - text with a background
Shadow effect Shade - shadow effect
Space effect Space - space effect
Space effect 2 Space 2 - space effect 2
3D effect 3D - 3D effect

Note: The effect Background will drawn the rectangle of defined text in a color defined in the parameter 2nd color. This color will be also used during displaying the object in D2000 HI - used displayed palette takes no effect on the background defined by this effect.

2nd color

Selection of the color, that is used for text effects.

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